Do it! Do it for Crom!
Level | Icon | Bonuses | Effect |
---|---|---|---|
When you attack, there is a chance that you'll become really angry! This increases your attack abilities. |
25% chance to gain Berserker Rage on melee hit. Buff lasts 7 turns and can stack up to 3 times. | ||
When you defend, there is a chance that you'll become really angry! This also increases your attack abilities. |
25% chance to gain Berserker Vengeance when hit. | ||
The marking of your ancestors will protect you in battle. |
1 1 1 1 10 5 |
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In melee combat you are prone to fits of extreme Berserker Rage! Even more! All this anger also causes you to hit harder. |
1 | 13% chance to gain More Berserker Rage on melee hit. 12% chance to gain More Berserker Rage when hit. | |
Your next attack is going to make a real splash. |
Ability: Killing Blow |
All skills | ||||||||
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Original skills | ||||||||
Realm of the Diggle Gods Skills | ||||||||
You Have To Name The Expansion Pack Skills | ||||||||
Conquest of the Wizardlands Skills | ||||||||
Removed Skills | ||||||||
Notes[]
- All of these buffs have the ability to stack on top of themselves. This does not extend the duration, nor does it show extra buffs, but when the first buff you have runs out, it will switch to the next one's remaining time.
- A good strategy to use with this skill is get as many resistance bonuses as you can and some decent armor and when fighting enemies position to be hit by as many that can't hurt you as is possible. The buffs will stack up and eventually the bonus armor from each buff will make it so most things can't damage you. This is especially useful when there are many weak mages like octos that you can negate the damage of easily.
- Combine this with Master of Arms and it can actually be worthwhile to get surrounded and sit still, refusing to attack. You'll stack defenses from both trees, and the occasional Walk It Off will actually mean you gain health by staying in combat.