No, you don't study Rogues. Rather, you employ radical theories of cutting-edge thaumechanics and alchemical engineering. (Tinkering, Wandcrafting, and Alchemy will improve your scientific attacks.)
Level | Icon | Bonuses | Effect |
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You've learned to extract a curious slime from certain monsters which can be turned into useful alchemical reagents through patented processes. Do note: Dungeon slime is toxic and will NOT give you superpowers if you drink it. |
+1 | chance that monsters drop Alchemical Ooze when killed. Item: Sonic Wand, 3Acid Flask, 3Poison Flask | |
You've created a sonic projector which allows you to unleash a focused concussing projectile toward a single target. This weapon deals more damage as your tinkering proficiency improves. |
Ability: Baromatic Pulse Device | ||
You've created a device which, if you elect to do so, sprays horrible acids at your enemy. The acids become more sophisticated and corrosive as your alchemy skill improves. |
+1 | Ability: Acidical Projector | |
Clockwork mechanisms enhance your reflexes with the cold precision of the machine. Whenever you counterattack there is a chance your limbs will reflexively strike out at enemies in all directions. |
+1 | Passive: 20% chance when you counterattack of attacking all adjacent enemies | |
You toss a crafted alchemical grenade which releases weaponized alchemical spirits. (Do avoid launching it directly at enemies as the grenade has a tendency to ricochet.) The gas becomes deadlier as your alchemy skill improves. Avoid contact with mucus membranes. |
+1 | Ability:Alchemical Toxin Canister | |
You wear a hermetically sealed mask that protects you from various hazardous environments. You have the innate skills to jury-rig a similar, enhanced effect but it requires thaumatic energy to operate. |
+1 | Ability: Thaumomechanical Rebreather Item: Mechanothaumic Rebreather Recipe: Mechanothaumic Rebreather | |
Your sonic wave projector is upgraded to expell a powerfully overcharged blast which can cascade through the bodies of multiple enemies. This device deals more damage as your tinkering proficiency improves. |
+1 +1 |
Ability: Baromatic Vortex Upgrade | |
Your final work is a weapon so deadly that it is sure to reveal the inherant irrationality of war thus ringing in an age of everlasting peace. But first: a demonstration is required... (Your wandcrafting enhances this weapon) |
+2 | Ability: Aetheric Death Ray |
All skills | ||||||||
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Original skills | ||||||||
Realm of the Diggle Gods Skills | ||||||||
You Have To Name The Expansion Pack Skills | ||||||||
Conquest of the Wizardlands Skills | ||||||||
Removed Skills | ||||||||