Harness the power of The Ever-Burning, said by the great sages to gently barbeque the void-which-binds-the-world. This is all about setting things on fire - setting *everything* on fire.
Level | Icon | Bonuses | Effect |
---|---|---|---|
You can belch forth a jet of flame, not unlike that incident with the wager involving an entire barrel of Dwarven Rum. It sets anyone in the way, including the floor, on fire. |
Ability: Dragon's Breath | ||
Inscribes a magical exploding rune into the floor. Watch your step! |
+1 | Ability: Rune of Exploding | |
This fiery ritual summons a dragony friend who will happily set people alight and trigger traps for you. Like most Promethean spells, the summoning process has the side effect of shooting fire all over the place. |
+1 | Ability: Summon Wyrmling | |
It's a fireball. It goes BOOM. Then with the burning. What more do you want. |
+1 | Ability: Obvious Fireball | |
Summons a wall of fire from The Elemental Plane of Walls of Fire. Burns out over several turns as the otherworldly fuel-line reaches the Peak Mana crisis. Greater magical ability makes the spell easier to cast and the fire burn hotter. |
+1 | Ability: Gog's Tactical Pyre | |
By busting some sweet dance moves, you set the dance floor on fire, effectively setting all enemies around you on fire. Also more fire beyond that, it's really quite a mess.Greater magical power makes the fire all the hotter. |
+1 | Ability: Infernal Torus |
All skills | ||||||||
---|---|---|---|---|---|---|---|---|
Original skills | ||||||||
Realm of the Diggle Gods Skills | ||||||||
You Have To Name The Expansion Pack Skills | ||||||||
Conquest of the Wizardlands Skills | ||||||||
Removed Skills | ||||||||