Skill armour
The Armorial Art revolves around gracefully strapping large chunks of metal to your body.
Level Icon Bonuses Effect
Armourer0 64
Thick SkinYou like getting hit, it builds character! Increases your life-force and chance to block attacks.
Stat life+5 Stat block+6
Armourer1 64
Suit UpTo be armoured you must project the image of being armoured. This skill allows you to tighten the straps on your armour so that you use it more effectively, but this bonus is lost if you get hit too much.
Dmg piercing resist+1
Stat block+1
Ability: Suit Up buff
Stat con64
Walk It OffIt's only a flesh wound, just walk it off. Has a chance to increase health regeneration and stubbornness after getting hit.
Stat life+5 Stat block+1 15% chance of casting the Walk It Off buff when hit.
Stat str64
It Only Makes You StrongerPractice being beaten, crushed and stabbed has made you highly skilled in these activities. When you get hit there is a chance that your health, burliness, and piercing resistance will increase temporarily.
Stat armourabsorption+1 15% chance of casting the It Only Makes You Stronger buff when hit.
Skill armour
Master of ArmsYou sleep in a cuirass, swim in a hauberk, and dance on sabotons. Enhances your defenses and gives a chance to trigger 'Suit Up' when you are hit.
Dmg piercing resist+2
Stat block+7 Stat armourabsorption+2
chance of casting the Suit Up buff when hit.

Notes Edit

  • Master of Arms doesn't require any particular armour to be worn to gain any of these benefits (even though it feels like its geared towards heavier armour), so even a wizard build can take this and be more defensive.
  • Due to Suit Up's bonus to regeneration, trying to have it on at all times is recommended. Since it has a cooldown of 40 turns, its good to click this on after a hard fight to make healing a little faster.