Paranormal Investigator is a rogue skill.
The truth is in here, somewhere.
Level | Icon | Bonuses | Effect |
---|---|---|---|
Raise your resistance to magic. The downside. You will also be unable to cast spells. But why should it matter. Magic is a hoax. |
2 | Ability: There Must Be A Rational Explanation | |
Flip switches, operate doors, open chests all at a distance with your strange, new powers. They did this to you for a reason. This means something. |
1 1 |
Ability: Close Encounter | |
You're going to bust this conspiracy wide open, and expose this monster for what it really is. |
1 | Ability: Skepticism | |
Transmute one potion into another using experimental alien compounds. WARNING: exposure to experimental substances may result in super powers and/or death. |
3 1 1 |
Ability:Xenochemistry | |
Occasionally discover crafting recipes from the bodies of fallen monster. The secrets of alien technology can be yours! |
Passive: 2% chance when you kill a monster of learning a crafting recipe | ||
Employ alien biomagnetic technology to pull meteors from the heavens and onto a monster. (It is strongly recommended you do not stand next to them while doing this.) |
Ability: Alien Weapon |
All skills | ||||||||
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Original skills | ||||||||
Realm of the Diggle Gods Skills | ||||||||
You Have To Name The Expansion Pack Skills | ||||||||
Conquest of the Wizardlands Skills | ||||||||
Removed Skills | ||||||||