Trainee Stick WranglerJust don't let go of the staff and you'll be fine. Basic training with the staff lets you block incoming attacks better.
+1 +2 +1
Spirit ConduitThis ability channels an especially powerful attack that takes place partly in the aetherial realm. Gives a chance to hit with this special power, and the additional training enhances your damage while using staves.
Staff DisciplineYou believe in staff-control: You use both hands! Grants a chance to perform a spectacularly unpleasant bone-crushing attack.
+1 +1 +1
Ki Cascade StrikeExtending your reach by mysterious, secret methods developed by a cheesemonger-turned-gladiator, this maneuver strikes at an entire swath of enemies. Allows you to perform an area-attack.
Staff SecretsDeep questioning into the fathomless depths of the staff have lead to startling epiphanies about their use: You now have a chace of executing exceptionally grievous attacks in combat while using staves.
Staff SageCommon wisdom has it that the use of staves in wizardly combat has some kind of phallic symbolism. If so, it is a combat you have mastered - and with it, you have mastered yourself. Grants many combat and magical bonuses.
+2 +2 +3 +4 +5 +12 +5
Realm of the Diggle Gods Skills
You Have To Name The Expansion Pack Skills
Conquest of the Wizardlands Skills
Staves are one handed, so you can equip one with a shield or dual wield them.
The staff skill is not necessary to be able to equip staves (or any weapon) for their secondary bonuses such as magical power. The same is true of the dual wield skill, when dual wielding staves.